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Freeman Field was a US Army Air Force field in World War II. Link Trainer at Freeman Field, Seymour, Indiana. Navy, Civil Aeronautics Administration, Germany, Japan, England, Russia, France, and Canada. Prior to World War II, Link trainers were also sold to the U.S. Īmerican Airlines became the first commercial airline to purchase a Link trainer in 1937. In 1936, the more advanced Model C was introduced. As a result, the Air Corps ordered the first six pilot trainers on 23 June 1934 for $3,500 each. The Air Corps was given a stark demonstration of the potential of instrument training when, in 1934, Link flew in to a meeting in conditions of fog that the Air Corps evaluation team regarded as unflyable. The large scale loss of life prompted the Air Corps to look at a number of solutions, including Link's pilot trainer. Twelve pilots were killed in a 78-day period due to their unfamiliarity with Instrument Flying Conditions. Link's first military sales came as a result of the Air Mail scandal, when the Army Air Corps took over carriage of U.S. Organ bellows from the Link organ factory, the business his family owned and operated in Binghamton, New York, driven by an electric pump, made the trainer pitch and roll as the pilot worked the controls. His first pilot trainer, which debuted in 1929, resembled an overgrown toy airplane from the outside, with short wooden wings and fuselage mounted on a universal joint. So, upon leaving school in 1927, he started developing a simulator. Įdwin Link had developed a passion for flying in his boyhood years, but was not able to afford the high cost of flying lessons. The Link Company, now the Link Simulation & Training division of 元Harris Technologies, continues to make aerospace simulators. The Link Flight Trainer has been designated as a Historic Mechanical Engineering Landmark by the American Society of Mechanical Engineers.
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Following WWII, Air Marshall Robert Leckie (wartime RAF Chief of Staff) said "The Luftwaffe met its Waterloo on all the training fields of the free world where there was a battery of Link Trainers". More than 500,000 US pilots were trained on Link simulators, as were pilots of nations as diverse as Australia, Canada, Germany, New Zealand, United Kingdom, Israel, Japan, Pakistan, and the USSR.
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Ed Link used his knowledge of pumps, valves and bellows gained at his father's Link Piano and Organ Company to create a flight simulator that responded to the pilot's controls and gave an accurate reading on the included instruments.
#WWII FLIGHT SIMULATOR PC HOW TO#
The original Link Trainer was created in 1929 out of the need for a safe way to teach new pilots how to fly by instruments. During World War II, they were used as a key pilot training aid by almost every combatant nation.
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The term Link Trainer, also known as the "Blue box" and "Pilot Trainer" is commonly used to refer to a series of flight simulators produced between the early 1930s and early 1950s by Link Aviation Devices, founded and headed by Ed Link, based on technology he pioneered in 1929 at his family's business in Binghamton, New York. This artifact is part of a donation from Scott Adams, representing titles published by Adventure International.Link trainer in use at a British Fleet Air Arm station in 1943 Adams took a development hiatus following Adventure International's bankruptcy, but he reemerged on the gaming scene in 2000 with Return to Pirate's Island 2, and again in 2013 with his Bible-based adventure The Inheritance. Though it had a simplistic plot, the basic elements of Adventureland inspired future adventure games with epic stories, including Sierra's King's Quest and Broderbund's Myst.Īdventure International published 57 games between 19, with Adams designing the initial 12, along with several later installments, including the Questprobe trilogy dedicated to Marvel super heroes in 1984.
Programmed in BASIC, this text-based game led players on a hunt for 13 lost artifacts, during which they traversed various locations and solved puzzles. In 1978, Adams co-founded the publishing company Adventure International and released his first game, Adventureland, for the Radio Shack TRS-80 personal computer.
Also known as interactive fiction, games of this genre generally feature storylines focused on exploration and puzzle-solving. In 1978, designer Scott Adams programmed the first adventure-style video game for personal computers. The desire for adventure can be found in nearly all aspects of life, and gaming is no exception.